Resident Evil Village is likely one of the greatest ray tracing video games but

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Ray tracing is likely to be the large, scorching graphics tech of 2021, however of all of the ray tracing video games which have come to PC up to now, solely a handful of them have really blown me away within the previous graphics division. I can depend the variety of video games price shopping for a ray tracing-capable graphics card for on a single hand – Management, Metro Exodus, Cyberpunk 2077, Minecraft at a push – however the excellent news is that we will now add Resident Evil Village to that unique record, as Capcom’s newest survival horror recreation actually capitalises on its atmospheric lighting to make it the most effective ray tracing video games but.

You possibly can learn extra about what we considered the sport over in our Resident Evil Village evaluation, and I will be placing collectively a greatest settings information that can assist you get the very best efficiency from Resident Evil Village in time for launch tomorrow. On this article, although, I need to give attention to the sport’s ray tracing help, exhibiting what it seems to be like in-game, and what sort of efficiency you’ll be able to anticipate to see throughout a variety of ray tracing-capable graphics playing cards.

First introduced throughout AMD’s RX 6700 XT launch, Resident Evil Village’s ray tracing help is offered on each AMD Radeon RX 6000 and Nvidia RTX 20 and RTX 30 graphics playing cards, and you may flip them on and off from the sport’s Show menu. Earlier than we get began, although, here is a reminder of the minimal and advisable PC necessities you will have to get ray tracing up and working in Resident Evil Village, in addition to what sort of efficiency Capcom reckons you’ll get from them.

Resident Evil Village ray tracing PC necessities

Minimal ray tracing necessities
CPU: Intel Core i5-7500 / AMD Ryzen 3 1200
RAM: 8GB
GPU: Nvidia GeForce RTX 2060 / AMD Radeon RX 6700 XT
DirectX: 12
OS: Home windows 10 (64-bit)

Advisable ray tracing necessities:
CPU: Intel Core i7-8700 / AMD Ryzen 5 3600
RAM: 16GB
GPU: Nvidia GeForce RTX 2070 / AMD Radeon RX 6700 XT (4K, 45fps)

Nvidia GeForce RTX 3070 / AMD Radeon RX 6900 XT (4K, 60fps)
DirectX: 12
OS: Home windows 10 (64-bit)

Moderately unhelpfully, Capcom have solely listed a few 4K efficiency figures for his or her advisable ray tracing spec – 45fps and 60fps, with subsequent to nothing about what sort of settings you will have to get these figures – however fortunately I’ve gone and crammed within the gaps in my efficiency evaluation under.

Resident Evil Village ray tracing: what it seems to be like

Let’s check out what Resident Evil Village’s ray tracing seems to be like in apply. As you’ll be able to see from my screenshots under (click on to enlarge), switching on ray tracing makes every scene look palpably completely different. Shadows are softer, firelight is hotter, mild sources are extra correct, and mirrors, liquids and flooring replicate their respective environment. It is one of many first video games I’ve performed just lately the place the non-ray traced screens really look ‘incorrect’ in comparison with their ray traced counterparts, even with the entire settings cranked as much as max.


With ray tracing switched off, the shadows on this village scene are all around the store.

A burning house and tree near a river in Resident Evil Village with ray tracing switched on
The identical scene with ray tracing switched on. Shadows are softened, the firelight provides off a hotter glow, and the water’s edge is now lit correctly, too.

A screenshot of an outdoor corridor in Resident Evil Village with ray tracing switched off
A candlelit nook within the village seems to be oddly chilly with ray tracing turned off.

A screenshot of an outdoor corridor in Resident Evil Village with ray tracing switched on
Change it on, although, and the scene turns into hotter, giving off a extra correct high quality of sunshine. The entire Village seems to be utterly completely different.

An ornate sitting room in Castle Dimitrescu in Resident Evil Village with ray tracing switched off
One other instance of a scene trying unusually dim and poorly lit with out ray tracing switched on.

An ornate sitting room in Castle Dimitrescu in Resident Evil Village with ray tracing switched on
With ray tracing switched on, although, the sunshine from the candles reaches in all places, creating higher reflections on the shiny desk legs, a extra precisely illuminated ceiling and the correct-looking shadows over within the bookcase on the again wall.

You possibly can actually see it whenever you’re taking a look at partially opened cabinets and all of the nooks and crannies you will be exploring all through the sport. With out ray tracing, these cabinets are weirdly illuminated, as you’ll be able to see under. With ray tracing switched on, although, they’re darkish, as you’d anticipate, creating a greater sense of distinction with its surrounding objects and enhancing the scene’s total ambiance. In the end, the sport seems to be as spooky because it feels, which is strictly what you need to see from these further tech results.


A house interior in Resident Evil Village with ray tracing switched off
Cabinet interiors are literally lit from the within when ray tracing is switched off.

A house interior in Resident Evil Village with ray tracing switched on
With ray tracing switched on, the scene seems to be significantly better.

Take a look at this web curtain window, too. With ray tracing switched on, you’ll be able to actually see the daylight pouring in by way of the delicate mesh materials, and the way it bounces off the polished wood flooring of Girl Dimitrescu’s citadel. With out ray tracing, although, the window seems to be unusually dim, like there’s barely any mild coming from exterior in any respect. There is a equally massive patch of sunshine shining on the ground immediately in entrance of the window, but it surely seems to be disproportionate to what’s coming in from exterior.


A window in Castle Dimitrescu in Resident Evil Village with ray tracing switched off
There is no manner that window is producing that a lot mild on the ground with ray tracing switched off.

A window in Castle Dimitrescu in Resident Evil Village with ray tracing switched on
Change ray tracing on, although, and it makes a giant distinction.

To me, it simply does not look ‘proper’ – and sure, such particulars could not likely register whenever you’re being chased by 9ft 6in of tall vampire girl who’s taller than an precise ostrich, however in these moments of calm whenever you’re left to wander the citadel by yourself, switching on ray tracing actually allows you to drink in (pardon the pun) the entire citadel’s wonderful wonderful element. It heightens the sport’s ambiance, you’re feeling extra immersed, and makes for an altogether extra thrilling expertise total.

Resident Evil Village ray tracing efficiency

Naturally, switching on ray tracing does take fairly the toll in your previous graphics card, particularly when Resident Evil Village does not even have any sneaky body price boosting tech like Nvidia’s DLSS gubbins to assist maintain these efficiency speeds good and excessive. Fortunately, Capcom have designed a fairly cheap ray tracing high quality preset within the recreation’s Show menu (though I ought to word that at time of writing, you’ll be able to’t change preset mid-game – you’ll be able to solely do it whenever you’re in the primary title display).

I strongly suspect that is what they’ve primarily based their preliminary 4K efficiency figures on, as I used to be in a position to get each an RTX 2070 Tremendous and RX 6700 XT working at 4K at 45fps with out concern. Their minimal Nvidia GPU however, the RTX 2060, was additionally completely able to working at a clean 60fps at 1920×1080, too, which is sweet information for these with entry-level ray tracing playing cards.


The quality presets for Resident Evil Village
These are Resident Evil Village’s high quality presets. Regardless of the Ray Tracing setting recommending no less than 8GB of VRAM, it really solely makes use of round 5.5GB at 1920×1080, so the 6GB RTX 2060 remains to be in a position to deal with it with out concern.

Now, a variety of Resident Evil Village’s particular person graphics choices are a bit… opaque to say the least. Picture High quality, for instance, ranges from 0.5 to 2.0 – a frankly meaningless set of numbers that make it very tough to work out what you are really getting when it comes to Low, Medium, Excessive or anything. The Ray Tracing preset units Picture High quality to 1.0, and from the seems to be of issues seems to be a really middling set of graphics choices. The 2 essential ray tracing settings, as an example, “GI and Reflection” and “Gentle Reflection” are each set to Mid, as is the sport’s normal “Shadow High quality” setting, and “Volumetric Lighting High quality” is about to Low as effectively. You have additionally acquired the usual TAA anti-aliasing quite than the fancier TAA+FXAA possibility, and the usual Excessive (2GB) Texture High quality setting (which can be differentiated by the variety of GB, making it simply as unhelpful because the Picture High quality scale talked about above).

Nonetheless, whereas there’s nonetheless loads of room to bump up the settings additional for these of you with higher-end ray tracing succesful graphics playing cards, the excellent news is that Village’s Ray Tracing preset nonetheless offers degree of graphical constancy with out utterly tanking your body price. To check Village’s ray tracing efficiency, I walked Ethan by way of two large hallways in Citadel Dimitrescu – the one with the grand staircase, and its adjoining entrance chamber – noting down every card’s minimal and most body charges.

(I must also word that, at time of writing, altering any graphics settings in-game, even the decision, almost at all times slowed my body price proper right down to a crawl, so the entire figures under are primarily based on loading the sport afresh every time. This may increasingly change come launch day, but when you have to make any changes your self, I might advocate exiting to the primary title display simply to be on the protected facet.)


A screenshot of Resident Evil Village's graphics settings menu
The one benefit of Resident Evil Village’s graphics settings menu is that it tells you precisely how a lot VRAM you are utilizing, and the impact every setting has in your varied elements. For instance, switching on ray tracing (above) will have an effect on your PC’s Processing Load and Lighting High quality.

Let’s begin by trying on the two minimal ray tracing GPUs in Resident Evil Village’s PC necessities, the Nvidia GeForce RTX 2060 and AMD’s Radeon RX 6700 XT.

With my RTX 2060, I noticed a body price vary of 61-83fps utilizing the Ray Tracing preset at 1920×1080, and a nonetheless very playable 49-66fps at 2560×1440, too. I would not advocate going past this preset at 1440p, thoughts, because it was already utilizing 5.7GB out of the cardboard’s usable 5.8GB VRAM banks. Bump the settings up any greater, and you will probably endure from some large efficiency hitches. Fortunately, the Ray Tracing preset solely takes up 5.5GB of the RTX 2060’s usable VRAM at 1080p, giving us a teensy bit extra leeway to bump up a couple of settings.

It begins to get a bit uneven in locations, all instructed, however I used to be in a position to get a playable 44-57fps by rising the preset’s Picture High quality from 1.0 to 1.5, and 49-65fps once I enabled Variable Price Shading (Balanced). VRS, in case you are unaware, is one other very helpful efficiency boosting method that concentrates your GPU’s shading gubbins the place it is wanted most (large, ornately adorned objects within the centre of the display, say) and reduces the extent of element in easier trying objects elsewhere, corresponding to objects or bits of wall on the periphery of the display or easier bits of geometry within the foreground – and you may learn extra about it in my Nvidia RTX tech explainer. Even higher, it is not unique to Nvidia GPUs, which means AMD customers can benefit from VRS as effectively.

Talking of which, my RX 6700 XT put in an incredible efficiency as effectively. Clearly, the explanation why this card is each Capcom’s minimal and advisable AMD GPU for ray tracing is as a result of AMD have not but launched any lower-end ray tracing-capable graphics playing cards but, and the RX 6700 XT is far more on par with the RTX 2070 Tremendous (and RTX 3060 Ti / RTX 3070) than the RTX 2060.

With this sort of energy behind it, it was no shock that it dealt with Village’s Ray Tracing preset with ease at 1080p and 1440p, placing in respective body price ranges of 81-110fps and 72-96fps. It is also completely in a position to play the sport with ray tracing at 4K, too, ranging between 39-55fps with the preset enabled to start with (and weirdly settling right into a a lot smoother 55-70fps after a couple of minutes). Add VRS Balanced into the combination as effectively, and also you’re taking a look at a good smoother 60-75fps.

What’s extra, the RX 6700 XT’s 12GB VRAM banks give us loads of leeway to bump up these different graphics settings, too. At 1080p, 12GB is simply sufficient to crank all the pieces up so far as it will possibly go, together with an Picture High quality of two.0 and the highest Texture High quality possibility of Excessive (8GB). With all the pieces maxed out, the RX 6700 XT managed an respectable 48-58fps, and a good smoother 51-63fps with VRS Balanced switched on.

(If doubtful, swap on VRS, you will not remorse it).

Alas, you will want a ray tracing card with greater than 12GB of VRAM to max out all of the settings at 1440p (12.57GB, to be exact, and the RX 6700 XT solely has a usable quantity of 11.95GB, in line with the sport), however the RX 6700 XT remains to be able to delivering clean body charges with a couple of tweaks. Drop the Picture High quality to 1.5, for instance, and you may nonetheless maintain all the pieces else maxed out, garnering you a body price of 46-60fps at 1440p, and a stunning 50-65fps with VRS Balanced thrown into the combination.

Naturally, rising the decision to 4K will take a good larger toll in your GPU and its VRAM necessities, but it surely’s nonetheless possible to pump up the default Ray Tracing preset at this decision, even with an RX 6700 XT. I needed to maintain the Picture High quality set to 1.0, however with Texture High quality set to Excessive 4GB and all the pieces else both set to Excessive or switched on, I nonetheless noticed a really playable body price of 45-63fps with VRS Balanced enabled. That is fairly good going all issues thought of, and a really respectable set of figures in comparison with a variety of different ray tracing video games on the market for the time being (*cough*Watch Canine Legion*cough*).


The grand staircase in Castle Dimitrescu in Resident Evil Village with ray tracing switched off
Ray tracing off…

The grand staircase in Castle Dimitrescu in Resident Evil Village with ray tracing switched on
Ray tracing on! Observe the variations within the chandelier, reflections on the ground, and the correctly illuminated rug going up the steps.

It is a comparable image over within the RTX 2070 Tremendous camp, too. Alas, I now not have an everyday RTX 2070 handy, so we’ll must make do with its Tremendous sibling right here. Very like the RX 6700 XT, the RTX 2070 Tremendous is greater than highly effective sufficient to deal with Resident Evil Village’s Ray Tracing preset at 1080p, 1440p and 4K, producing very comparable body charges at every decision. At 1080p, the RTX 2070 Tremendous managed an excellent clean 85-113fps, and a really agreeable 72-96fps at 1440p. Once more, 4K was a bit uneven, ranging between 46-60fps, however that is simply improved by switched on VRS.

In fact, because the RTX 2070 Tremendous solely has 8GB of VRAM to its title, that provides us much less headroom to crank up these graphics settings any additional. Certainly, the very best I may handle at 1080p with the RTX 2070 Tremendous was a variety of 54-70fps with Picture High quality set to 1.5 and all the pieces else maxed out, so long as I stored the Texture High quality to Excessive (2GB). Alas, this similar set of settings at 1440p solely produced 40-54fps (or 46-62fps with VRS Balanced thrown in), so you will probably must decrease the Picture High quality again right down to 1.0 right here to take care of a gradual body price.

If you wish to attempt maxing all the pieces out at 1440p, you will most likely want no less than an RTX 3080 or RX 6800 XT in all honesty, though even these playing cards struggled to take care of an ideal 60fps at this decision. Certainly, my RX 6800 XT managed a playable, if barely uneven 39-50fps with all the pieces dialled as much as 11 at 1440p, which rose to 42-55fps with VRS Balanced enabled. The RTX 3080, in the meantime, was mildly higher, coming in with 48-61fps (and 52-67fps with VRS switched on), however finally it is nonetheless a fairly large ask.

Nonetheless, the truth that I am getting wherever close to playable body charges on max settings with ray tracing switched on at any decision with these playing cards is a formidable feat in and of itself. Whereas most different ray tracing video games I’ve examined just lately have been just about unplayable with out the help of one thing like Nvidia’s DLSS tech to assist hoik up the body price, Resident Evil Village is a recreation that not solely runs effectively, but additionally seems to be completely beautiful within the course of. It is the dream ray tracing recreation in my books, and I hope extra video games comply with in its footsteps going ahead.



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