PlayStation Studios Boss Needs ‘Distinct and Numerous’ Vary of Video games, Sony Dedicated to Each AAA High quality and Experimentation


Sony and PlayStation Studios are sometimes criticised for his or her “samey” video video games. The argument goes that titles like God of Conflict, The Final of Us: Half II, and Ghost of Tsushima — three defining exclusives of the PS4 technology — are all too much like each other. Nonetheless, we have by no means actually understood this mindset. Sure, they’re all third-person motion video games, however anybody who’s performed them can certainly see that they every attempt for very completely different tales, gameplay, and atmospheres. We reckon that it is a bit of a reductive argument to make.

And it appears as if PlayStation Studios head Hermen Hulst agrees. Chatting with Video games Business, Hulst states that he desires to prioritise video games which might be “distinct and numerous”.

“I’m very fascinated with creating a various slate of titles,” says Hulst. “Really, the form or kind that they arrive in are much less attention-grabbing to me than the truth that they’re differentiated, numerous and distinctive.”

“I feel that the video games that we make are as distinct and numerous as they are often,” he feedback. “From Sackboy to Astro Bot to Goals to those form of video games that you simply’re referring to, like The Final of Us Half 2 and Ghosts of Tsushima. And you’ll guess that we are going to stick with it making these video games, as a result of they’re the guts and soul of what we do right here at PlayStation studios. However on the identical time, we’re simply as dedicated to creating these high quality experiences as we’re to experimentation and to arising with contemporary concepts.”

Hulst’s feedback could also be one thing of a response to latest stories that Sony is just fascinated with making and publishing secure blockbusters — video games that it is aware of will promote particularly effectively with out having to take inventive dangers. However as we have already mentioned in devoted Soapbox, we do not suppose this supposed obsession with PS5 blockbusters aligns with actuality.

Hulst goes on to speak about how passionate and impressive groups of builders are the lifeblood of PlayStation. “We are inclined to work with groups that do have one thing in frequent, which is that ambition that the Firewalk workforce has,” referencing Sony’s newly introduced partnership with stated studio.

“But additionally the truth that [Firewalk] is a really robust, autonomous and, I might say, fiercely daring workforce… culturally, that is a extremely good match. So I search these components earlier than I am going into narrowing it right down to genres or gameplay modes.” Hurst reiterates: “It’s extra in regards to the expertise being differentiated and distinctive.”

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