Path of Exile’s Scourge growth sends you to a demonic, alternate Wraeclast

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Path of Exile’s upcoming Scourge growth introduces a brand new problem league to the free-to-play RPG sport that may have you ever looking demons on their house turf – an alternate, evil-infested model of Wraeclast that you simply’ll go to by spilling the blood of monsters. Whereas the journey will likely be harmful, it would additionally yield up a few of Path of Exile’s greatest rewards but.

Grinding Gear Video games revealed particulars concerning the Scourge growth immediately in a livestream, which additionally defined some coming modifications to endgame content material, a rework to the passive talent tree, model new expertise coming to the sport, stability modifications, and enhancements to guilds.

Scourge will kick off as you’re leaving Lioneye’s Watch, the place you’ll encounter an NPC who seems out of skinny air, seemingly pursued by unseen tormentors. Grinding Gear Video games says she’ll provide you with one thing referred to as a Blood Crucible, together with directions to embed it in your individual physique – a considerably odd request from somebody you’ve solely simply met. However, the Blood Crucible is your ticket to an alternate dimension that’s crawling with demons referred to as the Scourge, and also you’ll have to make use of blood collected from slain enemies with a purpose to pay them a go to.

You may watch the complete livestream right here:

The extra blood you gather within the Crucible, the longer you’ll be capable to keep within the demonic model of Wraeclast, and there are good causes to stay round: particularly, you possibly can pop an merchandise into the Crucible, which can take up corruption whilst you’re busy bludgeoning Scourge. Accumulate sufficient corruption, and the merchandise will itself turn out to be corrupted, gaining a pair of Scourged Modifiers that add one optimistic and one detrimental trait to your merchandise. You are able to do this as much as 3 times, so when you wind up with mods you don’t like the primary time, you’re not caught with them.

For the endgame, you’ll be capable to place place Atlas of Worlds maps into the Blood Crucible, making them extra harmful and extra rewarding – the devs say the system is supposed to let gamers decide the extent of problem they wish to tackle in Scourged’s endgame. Remodeling maps too many occasions, the truth is, could make them too harmful to complete – so transmogrify with warning, as we all the time say.

Additionally coming with the growth is new ‘Uber’ endgame content material. Endgame actions like Breach, Blight, Legion, and Delirium all have uber variations that ramp up each the problem stage and the potential rewards earned for finishing them.

Grinding Gear Video games says it’s additionally taken a cautious method to transforming Path of Exile’s advanced passive talent tree, with a thoughts to retaining it acquainted sufficient for gamers who’ve sunk plenty of time into it whereas slicing away lesser-used expertise or and distractions. The concept is to open up construct choices for gamers, with out forcing them into explicit paths with a purpose to choose up particular area of interest expertise they need.

There’s a lot extra within the livestream, which you’ll be able to watch on demand within the video above. Path of Exile: Scourge arrives October 22.

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