Hermen Hulst talks Bungie, what’s subsequent for PlayStation Studios – PlayStation.Weblog

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Scorching on the heels of this week’s information that Bungie shall be becoming a member of PlayStation, I had an opportunity to speak with Hermen Hulst, Head of PlayStation Studios, to study extra about how the developer collective may collaborate with the celebrated studio. We additionally touched on Horizon Forbidden West, Gran Turismo 7 (State of Play tonight!), and MLB The Present 22.

See under for a transcript, edited for size and readability, or hearken to our chat in full.


Sid: So Hermen, it’s official – Bungie is becoming a member of PlayStation. Not precisely one thing I might have predicted just a few weeks in the past, however spectacular nonetheless.

Hermen: Thrilling information, proper? It’s a very good shock. We like surprises. Let me simply say that I’m so happy that we may make this occur as a result of Bungie is actually a world-class developer.

Sid: Yeah, completely. Only a legendary developer, actually. I don’t suppose that’s overstating it. They’ve been round for a very long time, about 30 years…. I used to be curious, what are a number of the methods you’ve seen Bungie affect the gaming medium over the previous few many years?

Hermen: It’s really a tremendous story, while you take a look at it. As you mentioned, they’ve accomplished many genres on many various platforms. And naturally their work on Halo was phenomenal, in my thoughts a number of the finest shooters in historical past. Halo additionally had a really sturdy element. After which there’s Future, a collection nonetheless going sturdy after eight years, I feel. Many individuals have tried to construct a profitable dwell service, and failed. As a result of it’s actually arduous. So Future’s success could be very particular. I’m additionally impressed by the manufacturing values from them, when it comes to expertise, graphics, efficiency seize, sound and music…all of that’s actually top-class at Bungie.

Sid: They’re trailblazers. Halo: Fight Advanced — it’s been, what, 20-something years since that got here out? However they laid the groundwork for first-person shooters on console, and lots of these concepts have endured over that point, whether or not it’s grenades, melee, sticky purpose was an innovation of theirs, having a recharging well being bar… and all of the stuff you identified with Future and the dwell service factor, making this recreation that evolves over time. Very modern studio.

Hermen: Sure, everybody in gaming is aware of that Bungie’s gameplay is likely one of the benchmarks. It all the time feels fluid, it’s all the time very responsive, straightforward to choose up and arduous to place down. They’ve both began or perfected so many inventions of their video games. I observe their design decisions very carefully since, clearly as you realize, I used to be engaged on Killzone whereas Bungie was creating Halo. 

Sid: Shifting ahead, how do you see PlayStation Studios partnering with Bungie? Do you envision a detailed working relationship with them?

Hermen: Completely. And clearly it’s nonetheless early, the deal itself must be finalized earlier than we will formally begin discussing detailed collaboration. However I’ve spent lots of time with people like Jason Jones and Pete Parsons, and a number of the senior staff over at Bungie. And let me inform you that everybody’s very excited for Bungie and PlayStation Studios to share concepts, share a few of our battle scars as effectively. And actually, simply study from one another.

Sid: Appears like a dynamic time to be a recreation designer at PlayStation. With all this information, the final 12 months for PlayStation Studios has been actually attention-grabbing with attention-grabbing Housemarque and Bluepoint and others… sort of a loopy time.

Hermen: Effectively, thrilling occasions. We have now just a few excellent months arising for PlayStation followers. Horizon Forbidden West is just a few weeks away. I’ve been enjoying it for some time now, and it’s all the things that I do know Guerrilla wished it to be. We really started the sport again once I was nonetheless at Guerrilla, and I’m simply amazed on the scope, the depth, and the sheer high quality that the staff has achieved. You already know, I feel they’ve really gotten a bit higher since I left them, so actually pleased with that staff.

And in March, we can have Gran Turismo 7. And there’s a State of Play about to hit, so later right now you’ll have the ability to see much more of this recreation. I do know that GT followers have been ready to see what Polyphony can do on PS5, and I feel they’re going to be fairly pleased with that. 

It’s lovely, as you’d anticipate. However I’m actually impressed with how Polyphony has used the DualSense controller. Everyone knows that Kazunori [Yamauchi] is fanatical about recreating that driving expertise for gamers. In that context, the DualSense is simply good. 

After which there’s MLB The Present 22 in April, in fact. We gave an replace on MLB The Present this week unveiling our cowl athlete, the wonderful Shohei Ohtani. We additionally introduced that this 12 months, MLB The Present shall be on Nintendo Change, in addition to PS4, PS5, and Xbox. San Diego Studio is doing such an awesome job on this collection, it simply retains getting higher.

Sid: Thanks for becoming a member of us – all the time a pleasure to listen to from you! 

Hermen: Thanks for having me, Sid.



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