Gran Turismo 7’s PS5 Ray Tracing Will Be Restricted to Replays
Gran Turismo 7, as you’d anticipate, will drop jaws on the PlayStation 5 – but it surely’ll accomplish that with out ray tracing throughout gameplay. In an interview with Japanese publication Sport Watch, collection creator Kazunori Yamauchi confirmed that the flowery reflective know-how shall be reserved for replays and if you’re observing your automobile in its storage.
“In the interim, you may select ray tracing within the replay,” he stated, courtesy of Google Translate, “after which you may see the stage demo and the image with ray tracing utilized within the storage.” It’s a little bit of a shaky translation so particulars might fluctuate, however we’ll comply with up with Sony to try to get some type of affirmation of when ray tracing shall be enabled.
However, this does finally make sense. Ray tracing is an costly know-how, and is much less noticeable at excessive velocity. Clearly, the precedence for Gran Turismo 7 shall be easy efficiency, because it must be a locked 60 frames-per-second for aggressive gameplay functions. Enabling it throughout replays, when you have got extra alternative to take in the presentation, is sensible to us.