Cyberpunk 2077 Refunds Accounted for Lower than 0.5% of Launch Interval Gross sales
Each time Cyberpunk 2077’s immense gross sales numbers are introduced up, persons are fast to query what number of of these copies have been refunded. Properly, we now have a solution — sort of. In its newest earnings name, CD Projekt Crimson said that it spent $2.23 million on its worldwide refund program, which equates to round 30,000 refund requests. In different phrases, a really, very, very small quantity of individuals really took benefit of the corporate’s supply.
Lately, it was reported that Cyberpunk 2077 offered 13.7 million copies in 2020, regardless of launching on the tenth December. Take that determine alone, and 30,000 refunds account for simply 0.22 per cent of these gross sales. A drop within the ocean, comparatively talking.
Nonetheless, it ought to be famous that customers needed to contact CD Projekt Crimson for assist with refunds by the twenty first December, 2020 — simply eleven days after launch. As such, it is possible that the corporate’s statistic of 30,000 refunds is not totally correct, as there’ll little doubt have been clients in search of refunds past that time (particularly with Christmas simply days away from the cut-off).
However nonetheless, the 30,000 pattern means that the huge, overwhelming majority of Cyberpunk 2077 gross sales will not have been refunded. Going by this information, the favored argument that Cyberpunk 2077’s industrial success may need been offset by refunds is totally off the mark.
Nonetheless, none of this accounts for the potential loss in gross sales that CD Projekt Crimson might need to endure because it tries to restore its status. The corporate stays dedicated to “fixing” Cyberpunk 2077, however past that, we’ll have to attend and see what the long run holds.