Be taught in regards to the character expertise of The Final of Us Half II’s NPCs at GDC 2021
On the 2021 Sport Builders Convention, Naughty Canine builders Bryan Collinsworth and Michal Mach need to speak to you about atmosphere. Or extra particularly, ambient behaviors, like these seen within the non-playable characters of The Final of Us Half II.
With a purpose to deliver the sport’s emotional story to life, the studio needed to create various distinctive ambient behaviors to information NPCs by way of various completely different places—like an ambient museum, an empty Synagogue, and extra.
If these interactions impressed you as a sport developer, don’t miss their speak on the all-digital GDC 2021, the place they’re going to be breaking down the design ideas, system, and expertise that made all of it potential.
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